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  2. Solution of triangles - Wikipedia

    en.wikipedia.org/wiki/Solution_of_triangles

    If b ≥ c, then β ≥ γ (the larger side corresponds to a larger angle). Since no triangle can have two obtuse angles, γ is an acute angle and the solution γ = arcsin D is unique. If b < c, the angle γ may be acute: γ = arcsin D or obtuse: γ ′ = 180° − γ.

  3. Spherical trigonometry - Wikipedia

    en.wikipedia.org/wiki/Spherical_trigonometry

    Another approach is to split the triangle into two right-angled triangles. For example, take the Case 3 example where b, c, and B are given. Construct the great circle from A that is normal to the side BC at the point D. Use Napier's rules to solve the triangle ABD: use c and B to find the sides AD and BD and the angle ∠BAD.

  4. Trilinear coordinates - Wikipedia

    en.wikipedia.org/wiki/Trilinear_coordinates

    The equation in trilinear coordinates x, y, z of any circumconic of a triangle is [1]: p. 192 l y z + m z x + n x y = 0. {\displaystyle lyz+mzx+nxy=0.} If the parameters l, m, n respectively equal the side lengths a, b, c (or the sines of the angles opposite them) then the equation gives the circumcircle .

  5. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    In mathematics, a spherical coordinate system specifies a given point in three-dimensional space by using a distance and two angles as its three coordinates. These are the radial distance r along the line connecting the point to a fixed point called the origin; the polar angle θ between this radial line and a given polar axis; [a] and

  6. Spherical law of cosines - Wikipedia

    en.wikipedia.org/wiki/Spherical_law_of_cosines

    The quaternions q, r, and s are used to represent rotations with axes of rotation w′, u′, and v′, respectively, and angles of rotation 2a, 2b, and 2c, respectively. Because these are double angles, each of q, r, and s represents two applications of the rotation implied by an edge of the spherical triangle. From the definitions, it follows ...

  7. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  8. Area of a triangle - Wikipedia

    en.wikipedia.org/wiki/Area_of_a_triangle

    Taking L to be the x-axis, the line integral between consecutive vertices (x i,y i) and (x i+1,y i+1) is given by the base times the mean height, namely (x i+1 − x i)(y i + y i+1)/2. The sign of the area is an overall indicator of the direction of traversal, with negative area indicating counterclockwise traversal.

  9. Exact trigonometric values - Wikipedia

    en.wikipedia.org/wiki/Exact_trigonometric_values

    In an equilateral triangle, the 3 angles are equal and sum to 180°, therefore each corner angle is 60°. Bisecting one corner, the special right triangle with angles 30-60-90 is obtained. By symmetry, the bisected side is half of the side of the equilateral triangle, so one concludes sin ⁡ ( 30 ∘ ) = 1 / 2 {\displaystyle \sin(30^{\circ ...