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Ura Zelda was released on the GameCube in 2002 in Japan as Zeruda no Densetsu: Toki no Okarina GC Ura (ゼルダの伝説 時のオカリナ GC裏) and in 2003 in North America and Europe as The Legend of Zelda: Ocarina of Time Master Quest. [85] [90] [92] According to Miyamoto, Ura Zelda was simple to port as it used few of the 64DD features. [90]
The Legend of Zelda: Ocarina of Time 3D [b] is a 2011 action-adventure game developed by Grezzo and published by Nintendo for the Nintendo 3DS handheld game console. [2] [3] A remake of the original 1998 Nintendo 64 game, it features updated graphics, quality of life changes, stereoscopic 3D effects, and mirrored versions of the rearranged dungeons from Ocarina of Time Master Quest.
The Legend of Zelda: Ocarina of Time is the fifth main entry in The Legend of Zelda series, and the first to both be on the Nintendo 64 and in 3D. It was developed by Nintendo, with series protagonist Link tasked with rescuing Princess Zelda and Hyrule from the villain, Ganondorf.
The Water Temple is an area from the 1998 Nintendo 64 video game The Legend of Zelda: Ocarina of Time. It is the sixth dungeon encountered in the game. It was created by Ocarina of Time director Eiji Aonuma, who was inspired by his love of diving. It has players raising and lowering water levels to access different areas while utilizing a pair ...
The sword reappeared in Ocarina of Time, and was the first iteration of the longsword design in 3D. [8] As well as being the only weapon that is capable of defeating Ganon, it also acts as a seal to protect the Sacred Realm and the Triforce. In this iteration, it is located in the Temple of Time, locked behind the Door of Time.
In Ocarina of Time, by using the Mask of Truth, the player learns from a Gossip Stone that humans that get lost while in the Lost Woods will become Stalfos. [67] They first appeared in The Legend of Zelda. [130] Tektites [bo] are cyclopean four-legged insectoid creatures who use their powerful legs to leap upon and attack prey. Blue Tektites ...
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Ocarina of Time marks the first appearance of his humanoid form named Ganondorf, the physically imposing and armor-clad king of the Gerudo. [6] For the development of Ocarina of Time, Ganon was designed by character designer Satoru Takizawa. He imagined Ganon as a "crooked and complex thief, who was basically an all-around abominable human being".