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Super Metroid [a] [b] is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991).
This category describes games that have been classified as falling into the Metroidvania genre of gameplay, a specific type of action-adventure game (as well as platform game, generally) that features a large interconnected game world that progressively becomes more accessible as the player collects power-ups.
Sakamoto created characters for Metroid (under the alias 'Shikamoto'), and was a game designer on Kid Icarus. [3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread.
Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).
Metroid Tactics: A game pitched by Metroid Prime developers at Retro Studios after completing Metroid Prime 3 as a new direction to head into following the conclusion of the Metroid Prime trilogy. It was proposed to feature similar gameplay to the XCOM series of video games, and would reuse assets from the Prime trilogy. However, management at ...
Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. ... Super Metroid; Z. Metroid ...
Metroid (1 page), by George Caragonne, Mickey Ritter, Jan Harpes, Jade. Deceit Du Jour (10 pages), by Mark McClellan and Bill Vallely, Vince Mielcarek, Bob Layton, Jade, Joe Q and The Gradations. Super Metroid: Nintendo: Nintendo Power, issues #57–61 February–May 1994 [63] Notes: Five-part adaptation of the game by Benimaru Itoh. [64 ...
Generally speaking, a ROM hacker cannot normally add content to a game, but merely change existing content. This limit can be overcome through ROM expansion, whereby the total size of the ROM image is increased, making room for more content and, in turn, a larger game. The difficulty in doing this varies depending on the system for which the ...