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  2. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Modern OpenGL and Direct3D graphics cards take advantage of homogeneous coordinates to implement a vertex shader efficiently using vector processors with 4-element registers. [19] [20] For example, in perspective projection, a position in space is associated with the line from it to a fixed point called the center of projection. The point is ...

  3. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A polygon vertex x i of a simple polygon P is a principal polygon vertex if the diagonal [x (i − 1), x (i + 1)] intersects the boundary of P only at x (i − 1) and x (i + 1). There are two types of principal vertices: ears and mouths. [9]

  4. Pick's theorem - Wikipedia

    en.wikipedia.org/wiki/Pick's_theorem

    Farey sunburst of order 6, with 1 interior (red) and 96 boundary (green) points giving an area of 1 + ⁠ 96 / 2 ⁠ − 1 = 48 [1]. In geometry, Pick's theorem provides a formula for the area of a simple polygon with integer vertex coordinates, in terms of the number of integer points within it and on its boundary.

  5. Trilinear coordinates - Wikipedia

    en.wikipedia.org/wiki/Trilinear_coordinates

    [1]: p. 23 From this, every straight line has a linear equation homogeneous in x, y, z. Every equation of the form + + = in real coefficients is a real straight line of finite points unless l : m : n is proportional to a : b : c, the side lengths, in which case we have the locus of points at infinity.

  6. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    For example, a circle of radius 2, centered at the origin of the plane, may be described as the set of all points whose coordinates x and y satisfy the equation x 2 + y 2 = 4; the area, the perimeter and the tangent line at any point can be computed from this equation by using integrals and derivatives, in a way that can be applied to any curve.

  7. Quadratic function - Wikipedia

    en.wikipedia.org/wiki/Quadratic_function

    () = + is called the vertex form, where h and k are the x and y coordinates of the vertex, respectively. The coefficient a is the same value in all three forms. To convert the standard form to factored form , one needs only the quadratic formula to determine the two roots r 1 and r 2 .

  8. Completing the square - Wikipedia

    en.wikipedia.org/wiki/Completing_the_square

    That is, h is the x-coordinate of the axis of symmetry (i.e. the axis of symmetry has equation x = h), and k is the minimum value (or maximum value, if a < 0) of the quadratic function. One way to see this is to note that the graph of the function f(x) = x 2 is a parabola whose vertex is at the origin

  9. Vertex (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(graph_theory)

    A graph with 6 vertices and 7 edges where the vertex number 6 on the far-left is a leaf vertex or a pendant vertex. In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph ...