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DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.
A couple of days after The Legend of Zelda: Breath of the Wild released, Cemu was able to boot the game - though running at a sluggish framerate, without audio, and filled with many glitches. The anticipation for emulation of The Legend of Zelda: Breath of the Wild caused the emulator's Patreon to increase monthly donations to $7,400 per month ...
Yuzu used a network service called Boxcat as a replacement for Nintendo's BCAT dynamic content network. [6] This feature was later removed due to being non-functional. The implementation was planned to eventually be replaced with one that allows the use of local BCAT files dumped from a Nintendo Switch.
RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer.
FSR 2 is a temporal upscaler based on a modified Lanczos requiring an aliased lower resolution image and utilising the temporal data (such as motion vectors and frame history) and then applies its own antialiasing pass which replaces the game's built in antialiasing solution.
GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series .
WARP is a full-featured Direct3D 10.1 renderer device with performance on par with current low-end graphics cards, such as Intel GMA 3000, [2] when running on multi-core CPUs. [3] To achieve this level of rendering performance, WARP employs advanced techniques such as just-in-time compilation to x86 machine code and support for advanced vector ...
Vulkan is a low-level, low-overhead cross-platform API and open standard for 3D graphics and computing. [17] [18] [19] It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU.