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The Standard Template Library (STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms , containers , functions , and iterators .
The C++ Standard Library is based upon conventions introduced by the Standard Template Library (STL), and has been influenced by research in generic programming and developers of the STL such as Alexander Stepanov and Meng Lee. [4] [5] Although the C++ Standard Library and the STL share many features, neither is a strict superset of the other.
In computing, the Standard Template Library (STL) is a software library for the C++ programming language. The architecture of the STL is largely the creation of Alexander Stepanov. In 1979 he began working out his initial ideas of generic programming and exploring their potential for revolutionizing software development.
The C++ standard library is a collection of utilities that are shipped with C++ for use by any C++ programmer. It includes input and output, multi-threading, time, regular expressions, algorithms for common tasks, and less common ones (find, for_each, swap, etc.) and lists, maps and hash maps (and the equivalent for sets) and a class called vector that is a resizable array.
Until the standardization of the C++ language in 1998, they were part of the Standard Template Library (STL), published by SGI. Alexander Stepanov , the primary designer of the STL, bemoans the choice of the name vector , saying that it comes from the older programming languages Scheme and Lisp but is inconsistent with the mathematical meaning ...
In adapting STL to be included in the C++ Standard Library, Stepanov worked closely with several members of the standards committee, including Andrew Koenig and Bjarne Stroustrup, who observed that custom allocators could potentially be used to implement persistent storage STL containers, which Stepanov at the time considered an "important and ...
In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE-based streams from the C standard library. [3] [4]
This is a list of the instructions in the instruction set of the Common Intermediate Language bytecode.. Opcode abbreviated from operation code is the portion of a machine language instruction that specifies the operation to be performed.