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Chlorokinesis - The ability to mentally and/or physically summon, control and manipulate plants and vegetation. Umbrakinesis - The ability to shape, create, and control shadows and darkness. Hydrokinesis – The ability to control water with one's mind. Iddhi – Psychic abilities gained through Buddhist meditation.
A superpower is a special or extraordinary superhuman ability far greater than what is considered normal. Superpowers are typically displayed in science fiction and fantasy media such as comic books , TV shows , video games , and film as the key attribute of a superhero .
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Fictional characters with anti-magic or power negation abilities (1 C, 34 P) P. Fictional characters who can manipulate probability (1 C, 15 P) Fictional psychics (6 ...
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
Fictional characters who have the power to absorb, copy, or steal the superhuman/supernatural abilities of other characters. See also: Category:Fictional characters with anti-magic or power negation abilities
Superhuman strength is an amorphous ability, varying in potency depending on the writer or the context of the story in which it is depicted. Characters and deities with superhuman strength have been found in multiple ancient mythological accounts and religions. Superhuman strength is a common trope in fantasy and science fiction.
Extrasensory perception (ESP), also known as a sixth sense, or cryptaesthesia, is a claimed paranormal ability pertaining to reception of information not gained through the recognized physical senses, but sensed with the mind.