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For a simplified notion of a wormhole, space can be visualized as a two-dimensional surface. In this case, a wormhole would appear as a hole in that surface, lead into a 3D tube (the inside surface of a cylinder), then re-emerge at another location on the 2D surface with a hole similar to the entrance. An actual wormhole would be analogous to ...
Navigation through the space within wormholes was a part of gameplay and had its own perils. [83] Freelancer: Wormholes are also seen in the computer game Freelancer, commonly referred as "jump holes". They are supposed to be black hole-like formations with ultra-high gravity amounts, that work like 'portals' for players to travel instantly ...
The promenade is the main public thoroughfare in which visitors and residents congregate. Common locations on the promenade depicted or mentioned in Star Trek: Deep Space Nine include Quark's Bar (the crew's most frequently seen off-hours location, which also includes holosuites), the infirmary, the replimat (a self-service replicator eatery), a Bajoran temple, Elim Garak's clothing shop ...
It involves a highly theoretical object called a “ring wormhole,” which is a type of wormhole that connects two regions of space, like a portal. Ring wormholes had previously been theorized to ...
The term “wormhole” may even be misleading, because they can be tunnels, but may also simply be punched holes that cross through higher dimensions behind the scenes.
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There is no known way to create the space-distorting wave this concept needs to work, but the metrics of the equations comply with relativity and the limit of light speed. [ 9 ] A wormhole is a hypothetical tunnel through space-time that would allow instantaneous intergalactic travel to the most distant galaxies even billions of light years away.
In Minkowski space-time every timelike and every lightlike (null) geodesic is a straight 'world line' that projects onto a straight-line geodesic of an equatorial cross section of a time slice of constant , as, for example, the one on which = and = /, the metric of which is that of euclidean two-space in polar coordinates [,], namely,