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  2. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Pixel shaders range from simply always outputting the same color, to applying a lighting value, to doing bump mapping, shadows, specular highlights, translucency and other phenomena. They can alter the depth of the fragment (for Z-buffering), or output more than one color if multiple render targets are active. In 3D graphics, a pixel shader ...

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Download QR code; Print/export ... 2.5), abs(vec3(0.1, -0.2, 0.3))). ... a high-level shading language for programming vertex and pixel shaders;

  4. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  5. ARB assembly language - Wikipedia

    en.wikipedia.org/wiki/ARB_assembly_language

    Download QR code; Print/export Download as PDF; Printable version; ... standard ARB assembly language is only at the level of Pixel Shader 2.0 and predates GLSL, ...

  6. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    The Cg/HLSL language originally only included support for vertex shaders and pixel shaders, but other types of shaders were introduced gradually as well: DirectX 10 (Shader Model 4) and Cg 2.0 introduced geometry shaders .

  7. MilkDrop - Wikipedia

    en.wikipedia.org/wiki/MilkDrop

    MilkDrop 2.0 was released in 2007, introducing Per Pixel Shader support. It is available with Winamp 5.5 or from projectM in their 2.0.1 version for use with other players like VLC media player. MilkDrop 2 added DirectX 9.0 support and added the ability to use pixel shaders in its presets. Milkdrop is implemented in Winamp (v5.66).

  8. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    The new driver model requires the graphics hardware to have Shader Model 2.0 support at least, since the fixed function pipeline is now translated to 2.0 shaders. However, according to Microsoft as of 2009, only about 1–2 percent of the hardware running Windows Vista used the XDDM, [10] with the rest already WDDM capable.

  9. TeraScale (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/TeraScale_(microarchitecture)

    The R600 core processes vertex, geometry, and pixel shaders as outlined by the Direct3D 10.0 specification for Shader Model 4.0 in addition to full OpenGL 3.0 support. [8] The new unified shader functionality is based upon a very long instruction word (VLIW) architecture in which the core executes operations in parallel. [9]