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Comics Gaming Magazine, also called CGMagazine, is a print and digital gaming culture and media magazine based in Canada. Launched in 2010, it covers gaming, films, television, culture, and technology. Besides their website, CGMagazine is available in a print edition in Canada and the United States.
EGM2 (stylized as EGM 2) was a video game magazine published by Sendai Publishing from July 1994 to July 1998 as a spin-off of Electronic Gaming Monthly. Unlike EGM, however, EGM2 lacked a reviews section and had a greater emphasis on import games. Starting in August 1998, EGM2 became Expert Gamer (often abbreviated as XG).
PC Gamer is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc.The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries.
In the 30-year history of the magazine, more than 4,500 games have been reviewed. Reviewed games are given an overall score out of 100. Although several games have received scores high in the 90s, only twenty-two have been given a perfect 100: these are Escape From CyberCity, Mortal Kombat 2, Mortal Kombat 3, Mortal Kombat Trilogy, Sentinel Returns, Art of Fighting 2, Tekken, NBA Jam, Vampire ...
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Italian video game magazine GMR Magazine: 2003 2005 United States, Canada Ziff Davis PC games, Console games Hobby Consolas: 1991 Spain First Hobby Press, then Axel Springer: Spanish video game magazine specialized in console gaming [77] Hobby's Jump: 1983 1988 Japan Shueisha: Shōnen manga and video games Hoog Spel: 1990 2000 The Netherlands ...
Retro Gamer is a British magazine, published worldwide, covering retro video games.It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, Retro Gamer soon became a monthly.
Computer and Video Games was established in 1981, being the first British video games magazine. [6] Initially published monthly between November 1981 [7] and October 2004 and solely web-based from 2004 onwards, [8] [9] the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games.