Search results
Results From The WOW.Com Content Network
To get there, type "Template:foo" in the search box (see search), or make a wikilink like [[Template:foo]] somewhere, such as in the sandbox, and click on it. Once you are there, just click "edit" or "edit this page" at the very top of the page (not the documentation edit button lower down) and edit it in the same way that you would any other page.
Static site generators (SSGs) are software engines that use text input files (such as Markdown, reStructuredText, AsciiDoc and JSON) to generate static web pages. [1] Static sites generated by static site generators do not require a backend after site generation, making them first-class citizens on content delivery networks (CDNs).
Haml (HTML Abstraction Markup Language) is a templating system that is designed to avoid writing inline code in a web document and make the HTML cleaner. Similar to other template systems like eRuby, Haml also embeds some code that gets executed during runtime and generates HTML code in order to provide some dynamic content.
Java (Full Web Application including Java source, AspectJ source, XML, JSP, Spring application contexts, build tools, property files, etc.) T4: Passive T4 Template/Text File: Any text format such as XML, XAML, C# files or just plain text files. Umple: Umple, Java, Javascript, PHP Active Tier
A web template system is composed of the following: . A template engine: the primary processing element of the system; [1]; Content resource: any of various kinds of input data streams, such as from a relational database, XML files, LDAP directory, and other kinds of local or networked data;
TemplateStyles allow custom CSS pages to be used to style content without an interface administrator having to edit sitewide CSS. TemplateStyles make it more convenient for editors to style templates; for example, those templates for which the sitewide CSS for the mobile skin or another skin (e.g. Timeless) currently negatively affects the display of the template.
Include rollover buttons or drop-down menus. A less common use is to create browser-based action games. Although a number of games were created using DHTML during the late 1990s and early 2000s, [ 4 ] differences between browsers made this difficult: many techniques had to be implemented in code to enable the games to work on multiple platforms.
It has been noted [5] that the plural "files" in the above quote is an indication that, in HTML 4.01, a single-file select-control still was supposed to handle selection of multiple files and not just a single file. This situation is being clarified in HTML5 by adding a "multiple" attribute when the file input should accept multiple files.