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  2. Solid angle - Wikipedia

    en.wikipedia.org/wiki/Solid_angle

    The solid angle of a sphere measured from any point in its interior is 4 π sr. The solid angle subtended at the center of a cube by one of its faces is one-sixth of that, or 2 π /3 sr. The solid angle subtended at the corner of a cube (an octant) or spanned by a spherical octant is π /2 sr, one-eight of the solid angle of a sphere. [1]

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Then the angle of the rotation is the angle between v and Rv. A more direct method, however, is to simply calculate the trace : the sum of the diagonal elements of the rotation matrix. Care should be taken to select the right sign for the angle θ to match the chosen axis:

  4. Mie scattering - Wikipedia

    en.wikipedia.org/wiki/Mie_scattering

    In 1986, P. A. Bobbert and J. Vlieger extended the Mie model to calculate scattering by a sphere in a homogeneous medium placed on flat surface: the Bobbert–Vlieger (BV) model. Like the Mie model, the extended model can be applied to spheres with a radius nearly the wavelength of the incident light. [ 36 ]

  5. Bidirectional scattering distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_scattering...

    The term BSDF is sometimes used in a slightly different context, for the function describing the amount of the scatter (not scattered light), simply as a function of the incident light angle. An example to illustrate this context: for perfectly lambertian surface the BSDF (angle)=const.

  6. S-matrix - Wikipedia

    en.wikipedia.org/wiki/S-matrix

    In physics, the S-matrix or scattering matrix is a matrix which relates the initial state and the final state of a physical system undergoing a scattering process.It is used in quantum mechanics, scattering theory and quantum field theory (QFT).

  7. Scattering - Wikipedia

    en.wikipedia.org/wiki/Scattering

    Wine glass in LCD projectors light beam makes the beam scatter.. In physics, scattering is a wide range of physical processes where moving particles or radiation of some form, such as light or sound, are forced to deviate from a straight trajectory by localized non-uniformities (including particles and radiation) in the medium through which they pass.

  8. Bragg's law - Wikipedia

    en.wikipedia.org/wiki/Bragg's_law

    where m is the Bragg order (a positive integer), λ B the diffracted wavelength, Λ the fringe spacing of the grating, θ the angle between the incident beam and the normal (N) of the entrance surface and φ the angle between the normal and the grating vector (K G). Radiation that does not match Bragg's law will pass through the VBG undiffracted.

  9. Scattering rate - Wikipedia

    en.wikipedia.org/wiki/Scattering_rate

    The probability of finding | ′ is found by evaluating | ′ |.. In case of constant perturbation, ′ is calculated by