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  2. Elastic collision - Wikipedia

    en.wikipedia.org/wiki/Elastic_collision

    Two-dimensional elastic collision. In a center of momentum frame at any time the velocities of the two bodies are in opposite directions, with magnitudes inversely proportional to the masses. In an elastic collision these magnitudes do not change. The directions may change depending on the shapes of the bodies and the point of impact.

  3. Collision response - Wikipedia

    en.wikipedia.org/wiki/Collision_response

    The degree of relative kinetic energy retained after a collision, termed the restitution, is dependent on the elasticity of the bodies‟ materials.The coefficient of restitution between two given materials is modeled as the ratio [] of the relative post-collision speed of a point of contact along the contact normal, with respect to the relative pre-collision speed of the same point along the ...

  4. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    The collision detection algorithm doesn't need to understand friction, elastic collisions, or worse, nonelastic collisions and deformable bodies. In addition, the a posteriori algorithms are in effect one dimension simpler than the a priori algorithms. An a priori algorithm must deal with the time variable, which is absent from the a posteriori ...

  5. Coefficient of restitution - Wikipedia

    en.wikipedia.org/wiki/Coefficient_of_restitution

    The COR is a property of a pair of objects in a collision, not a single object. If a given object collides with two different objects, each collision has its own COR. When a single object is described as having a given coefficient of restitution, as if it were an intrinsic property without reference to a second object, some assumptions have been made – for example that the collision is with ...

  6. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A primary limit of physics engine realism is the approximated result of the constraint resolutions and collision result due to the slow convergence of algorithms. Collision detection computed at a too low frequency can result in objects passing through each other and then being repelled with an abnormal correction force.

  7. Boltzmann equation - Wikipedia

    en.wikipedia.org/wiki/Boltzmann_equation

    The general equation can then be written as [6] = + + (),. where the "force" term corresponds to the forces exerted on the particles by an external influence (not by the particles themselves), the "diff" term represents the diffusion of particles, and "coll" is the collision term – accounting for the forces acting between particles in collisions.

  8. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    Collision detection may be discrete/a posteriori (meaning objects are advanced in time through a pre-determined interval, and then any penetrations detected and resolved), or continuous/a priori (objects are advanced only until a collision occurs, and the collision is handled before proceeding). The former is easier to implement and faster, but ...

  9. Newton's cradle - Wikipedia

    en.wikipedia.org/wiki/Newton's_cradle

    For identical elastic balls of any type with initially touching balls, the action is the same for the first strike, except the time to complete a collision increases in softer materials. Forty to fifty percent of the kinetic energy of the initial ball from a single-ball strike is stored in the ball surfaces as potential energy for most of the ...