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  2. Vector notation - Wikipedia

    en.wikipedia.org/wiki/Vector_notation

    A cylindrical coordinate system with origin O, polar axis A, and longitudinal axis L. The dot is the point with radial distance ρ = 4, angular coordinate φ = 130°, and height z = 4. A cylindrical vector is an extension of the concept of polar coordinates into three dimensions. It is akin to an arrow in the cylindrical coordinate system.

  3. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The orientation is usually chosen so that the 90-degree angle from the first axis to the second axis looks counter-clockwise when seen from the point (0, 0, 1); a convention that is commonly called the right-hand rule. The coordinate surfaces of the Cartesian coordinates (x, y, z). The z-axis is vertical and the x-axis is

  4. List of common physics notations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_physics...

    Cartesian y-axis basis unit vector unitless kinetic energy: joule (J) wave vector: radian per meter (m −1) Boltzmann constant: joule per kelvin (J/K) wavenumber: radian per meter (m −1) stiffness: newton per meter (N⋅m −1) ^ Cartesian z-axis basis unit vector

  5. Coordinate system - Wikipedia

    en.wikipedia.org/wiki/Coordinate_system

    A point in the plane may be represented in homogeneous coordinates by a triple (x, y, z) where x/z and y/z are the Cartesian coordinates of the point. [10] This introduces an "extra" coordinate since only two are needed to specify a point on the plane, but this system is useful in that it represents any point on the projective plane without the ...

  6. Mathematical operators and symbols in Unicode - Wikipedia

    en.wikipedia.org/wiki/Mathematical_operators_and...

    𝒙 𝒚 𝒛 𝒜 𝒞 𝒟 U+1D4Ax ð’Ē ð’Ĩ ð’Ķ ð’Đ 𝒊 ð’Ŧ 𝒎 ð’Ū ð’Ŋ U+1D4Bx 𝒰 ð’ą ð’ē ð’ģ ð’ī ð’ĩ ð’ķ 𝒷 ð’ļ ð’đ ð’ŧ ð’― ð’ū ð’ŋ U+1D4Cx 𝓀 𝓁 𝓂 𝓃 𝓅 𝓆 𝓇 𝓈 𝓉 𝓊 𝓋 𝓌 𝓍 𝓎 𝓏 U+1D4Dx 𝓐 𝓑 𝓒 𝓓 𝓔 𝓕 𝓖 𝓗 𝓘 𝓙 𝓚 𝓛 𝓜 𝓝 𝓞 𝓟 U+1D4Ex 𝓠 ð“Ą

  7. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    The only difference is that Tait–Bryan angles represent rotations about three distinct axes (e.g. x-y-z, or x-y′-z″), while proper Euler angles use the same axis for both the first and third elemental rotations (e.g., z-x-z, or z-x′-z″). This implies a different definition for the line of nodes in the geometrical construction.

  8. Unit vector - Wikipedia

    en.wikipedia.org/wiki/Unit_vector

    The notations (î, Äĩ, kĖ‚), (xĖ‚ 1, xĖ‚ 2, xĖ‚ 3), (ê x, ê y, ê z), or (ê 1, ê 2, ê 3), with or without hat, are also used, [1] particularly in contexts where i, j, k might lead to confusion with another quantity (for instance with index symbols such as i, j, k, which are used to identify an element of a set or array or sequence of ...

  9. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    When viewed at a position along the positive z-axis, the ¼ turn from the positive x-to the positive y-axis is counter-clockwise. For left-handed coordinates, the above description of the axes is the same, except using the left hand; and the ¼ turn is clockwise. Interchanging the labels of any two axes reverses the handedness.