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  2. Power Glove - Wikipedia

    en.wikipedia.org/wiki/Power_Glove

    The Power Glove was originally released in 1989. [3] Though it was an officially licensed product, Nintendo was not involved in the design or release of the accessory. Rather, it was designed by Samuel Cooper Davis for Abrams/Gentile Entertainment (AGE), made by Mattel in the United States [3] and PAX in Japan.

  3. Operation (game) - Wikipedia

    en.wikipedia.org/wiki/Operation_(game)

    Operation is a battery-operated game of physical skill that tests players' hand-eye coordination and fine motor skills.The game's prototype was invented in 1964 by University of Illinois industrial-design student John Spinello, who sold his rights to renowned toy designer Marvin Glass for $500 and the promise of a job upon graduation, which was not fulfilled. [1]

  4. Game Science - Wikipedia

    en.wikipedia.org/wiki/Game_Science

    Yang Qi proposed a single-player game as their next project, but the idea was shelved due to the high cost and risks for a new studio. [3] Their next mobile game would be Art of War: Red Tides. [3] Lilith Games CEO Wang Xiwen introduced Feng Ji and Hero Games CEO Daniel Wu to each other, after which Wu invested in Game Science. [3]

  5. List of esports games - Wikipedia

    en.wikipedia.org/wiki/List_of_esports_games

    Esports are video games which are played in professional competitions, usually fall into a few major genres.The majority of esports titles are fighting games, first-person shooters (FPS), real-time strategy (RTS), traditional sports, and multiplayer online battle arena games (MOBA), with the MOBA genre being the most popular in terms of participation and viewership.

  6. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a part of defining the game physics of a particular game.

  7. Never have I ever - Wikipedia

    en.wikipedia.org/wiki/Never_have_I_ever

    The game is featured in the 2009 British comedy-drama film The Boat that Rocked. [ 7 ] In 2020, the game was adapted for the Game Changer game show episode of the same name, with the host reading a secret and players earning points for correctly guessing who it belongs to or successfully deceiving the others.

  8. Game classification - Wikipedia

    en.wikipedia.org/wiki/Game_classification

    There are four basic approaches to classifying the games used in physical education: [1]. Game categories This is a classification scheme proposed by Nicols, who classifies games according to three major categories: the game's physical requirements (i.e. what the game requires in addition to the players — equipment, size and nature of playing field, and so forth), the structure of the game ...

  9. Jungle Speed - Wikipedia

    en.wikipedia.org/wiki/Jungle_Speed

    A Jungle Speed video game developed by Canadian studio Next Level Games and published by Playful Entertainment was released on Nintendo Wii's WiiWare service in North America on January 12, 2009, and in the PAL regions on March 13, 2009. [1] The game is playable with up to 8 players, with two players able to share a Wii Remote/Nunchuk combo.