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The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality.
Covers the early growth of arcade games and home video game consoles in the late 1970s and early 1980s until the 1983 video game crash.Featured interviews include Tomohiro Nishikado, creator of Space Invaders; Rebecca Heineman, winner of the first Space Invaders U.S. national championship; Doug Macrae, Steve Golson, and Mike Horowitz of General Computer Corporation that made accelerator boards ...
A major shakeout of the North American video game industry ("the crash of 1983") begins. By 1986, total video games sales will decrease from US$3.2 billion to US$0.1 billion. [43] December - Sente Technologies, a division of Pizza Time Theater, launches and demonstrates its first title Snake Pit.
As a result of the video game crash of 1983, Wetmore stopped writing games [6] and created the integrated application suite HomePak (1984) for the Atari 8-bit computers. [7] It contains a word processor (HomeText), database (HomeFind), and terminal communications program (HomeTerm). HomePak was published by Batteries Included.
[41] [42] Coupled with the oversaturated home game market, Atari's weakened position led investors to start pulling funds out of video games, beginning a cascade of disastrous effects known as the video game crash of 1983. [41] Many of the third-party developers formed prior to 1983 were closed, and Mattel and Coleco left the video game market ...
Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the experience of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home ...
As the 2013 Consumer Electronics Show comes to an end this week, one thing's apparent -- there's a video game console free-for-all happening that, SuperData CEO Joost van Dreunen says could result ...
Video game crash of 1983 This page was last edited on 23 July 2024, at 21:54 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4.0 License ...