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The Realtek Remote Control Protocol (RRCP), developed by Realtek, is an application layer protocol, running directly over Ethernet frames. The main idea behind this protocol is to allow direct access to the internal register of an Ethernet switch controller (ASIC) over an Ethernet network itself.
A RTL8139C chip as seen on a broadband adapter for a Sega Dreamcast video game console. Notable Realtek products include 10/100M Ethernet controllers (with a global market share of 70% as of 2003) and audio codecs (AC'97 and Intel HD Audio), where Realtek had a 50% market share in 2003 and a 60% market share in 2004, primarily concentrated in ...
RealSound is a patented (US US5054086 A) technology for the PC created by Steve Witzel of Access Software during the late 1980s. [1] RealSound enables 6-bit [2] digitized pulse-code modulation (PCM)-audio playback on the PC speaker by means of pulse-width modulation (PWM) drive, allowing software control of the loud speaker's amplitude of displacement.
Since it was the most sophisticated synthesizer they supported, Sierra chose to use most of the MT-32's custom features and unconventional instrument patches, producing background sound effects (e.g., chirping birds, clopping horse hooves, etc.) before the Sound Blaster brought digital audio playback to the PC. Many game companies also ...
Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card. [1]
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RealPlayer, formerly RealAudio Player, RealOne Player and RealPlayer G2, is a cross-platform media player app, developed by RealNetworks.The media player is compatible with numerous container file formats of the multimedia realm, including MP3, MP4, QuickTime File Format, Windows Media format, and the proprietary RealAudio and RealVideo formats. [7]
The aim of EAX was to create more ambiance within video games by more accurately simulating a real-world audio environment. Up to EAX 2.0, the technology was based around the effects engine aboard the E-mu 10K1 on Creative Technology 's and the Maestro2 on ESS1968 chipset driven sound cards.
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