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  2. Anatomography - Wikipedia

    en.wikipedia.org/wiki/Anatomography

    Anatomography is an interactive website which supports generating anatomical diagrams and animations of the human body. The Anatomography website is maintained by the DBCLS (Database Center for Life Science) non-profit research institute located at the University of Tokyo.

  3. Visible Human Project - Wikipedia

    en.wikipedia.org/wiki/Visible_Human_Project

    The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. [ 1 ]

  4. Human skeleton - Wikipedia

    en.wikipedia.org/wiki/Human_skeleton

    The axial skeleton (80 bones) is formed by the vertebral column (32–34 bones; the number of the vertebrae differs from human to human as the lower 2 parts, sacral and coccygeal bone may vary in length), a part of the rib cage (12 pairs of ribs and the sternum), and the skull (22 bones and 7 associated bones).

  5. Human musculoskeletal system - Wikipedia

    en.wikipedia.org/wiki/Human_musculoskeletal_system

    The human musculoskeletal system (also known as the human locomotor system, and previously the activity system) is an organ system that gives humans the ability to move using their muscular and skeletal systems. The musculoskeletal system provides form, support, stability, and movement to the body.

  6. Human anatomy - Wikipedia

    en.wikipedia.org/wiki/Human_anatomy

    Superficial anatomy or surface anatomy is important in human anatomy being the study of anatomical landmarks that can be readily identified from the contours or other reference points on the surface of the body. [1] With knowledge of superficial anatomy, physicians gauge the position and anatomy of deeper structures.

  7. Interactive skeleton-driven simulation - Wikipedia

    en.wikipedia.org/wiki/Interactive_skeleton...

    line constraints corresponding to internal skeleton and instrumented to the model; linearizing of equations of motion to achieve interactive rates; hierarchical regions of the mesh associated with skeletal lines; blending of locally linearlized simulations; a control lattice through subdivision fitting the model by surrounding and covering it