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  2. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    After three steps, the middle card (*) is the one in all chosen piles. The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the ...

  3. Si Stebbins stack - Wikipedia

    en.wikipedia.org/wiki/Si_Stebbins_stack

    The value of a card selected from a deck in Si Stebbins order can be determined by the card immediately preceding or following it. In Card Tricks And The Way They Are Performed Stebbins instructs the performer to have a card selected and cut the cards above the selection to the bottom of the deck. Then, by looking at the bottom card, the ...

  4. Gilbreath shuffle - Wikipedia

    en.wikipedia.org/wiki/Gilbreath_shuffle

    Similarly, if a Gilbreath shuffle is used on a deck of cards where every card has the same suit as the card four positions prior, and the resulting deck is grouped into consecutive sets of four cards, then each set will contain one card of each suit. This phenomenon is known as Gilbreath's principle and is the basis for several card tricks. [1]

  5. Self-working magic - Wikipedia

    en.wikipedia.org/wiki/Self-working_magic

    The illusionist sums the first number on each card on which the target number appears. In the SVG file, click a card to toggle it.. Self-working magic is a commonly used term in magic to refer to tricks that work simply from following a fixed procedure, rather than relying on trickery, sleight-of-hand, or other hidden moves.

  6. Alex Elmsley - Wikipedia

    en.wikipedia.org/wiki/Alex_Elmsley

    He created a number of well-known magic tricks, including The Four Card Trick, [6] Between Your Palms, [7] Point Of Departure [8] and Diamond Cut Diamond. [9] In 1975, he briefly toured the US giving a highly praised lecture known as the "Dazzle Card Act", which consisted of a magic act followed by a detailed discussion of routining. [10]

  7. Kruskal count - Wikipedia

    en.wikipedia.org/wiki/Kruskal_count

    Besides uses as a card trick, the underlying phenomenon has applications in cryptography, code breaking, software tamper protection, code self-synchronization, control-flow resynchronization, design of variable-length codes and variable-length instruction sets, web navigation, object alignment, and others.

  8. Karl Fulves - Wikipedia

    en.wikipedia.org/wiki/Karl_Fulves

    The first, Self-Working Card Tricks, detailed 72 magic tricks using standard playing cards and intended for amateur magicians without the need to perform sleight of hand. Most of the tricks involve the mathematical properties of a standard deck or glimpsing a "Key Card" at the start of a trick that follows the spectator's card throughout the ...

  9. Faro shuffle - Wikipedia

    en.wikipedia.org/wiki/Faro_shuffle

    A faro shuffle that leaves the original top card at the top and the original bottom card at the bottom is known as an out-shuffle, while one that moves the original top card to second and the original bottom card to second from the bottom is known as an in-shuffle. These names were coined by the magician and computer programmer Alex Elmsley. [6]