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The follow-on occurs only in those forms of cricket where each team normally bats twice: notably in domestic first class cricket and international Test cricket. In these forms of cricket, a team cannot win a match unless at least three innings have been completed. If fewer than three innings are completed by the scheduled end of play, the ...
A rain delay at The Oval, England Scoreboard at Trent Bridge indicating that bad light has stopped play.. The Duckworth–Lewis–Stern method (DLS method or DLS) previously known as the Duckworth–Lewis method (D/L) is a mathematical formulation designed to calculate the target score (number of runs needed to win) for the team batting second in a limited overs cricket match interrupted by ...
This meant that Team 2 just had to match the average run rate achieved by Team 1 in the overs it had available. For example, if Team 1 made 250 in their 50 overs, which was an ARR of 5 runs per over, and Team 2's innings was reduced to 25 overs, Team 2's new target was (5 x 25) + 1 = 126.
Winning and Score Predictor (WASP) is a calculation tool used in cricket to predict scores and possible results of a limited overs match, e.g. One Day and Twenty 20 matches. The prediction is based upon factors like the ease of scoring on the day according to the pitch, weather and boundary size.
Net run rate (NRR) is a statistical method used in analysing teamwork and/or performance in cricket. [1] It is the most commonly used method of ranking teams with equal points in limited overs league competitions, similar to goal difference in football.
For example. If Team 1 score 280 runs in 50 overs. During the break, there is a shower and Team 2 can only bat for 40 overs. Following the interruption, Team 2 must bat for 40 overs out of 50, i.e. 80% of the overs. Using the VJD table, the "target run" % corresponding to 80% overs is 87.6%. So Team 2 must score 246 (280 x 87.6%) runs to win.
The captain of the team batting first in the first innings may direct the team batting second to follow on if it leads by a certain margin after the first innings; this margin is currently 200 runs in a five-day game, and 150 runs in a three- or four-day game. [8] Follow through
Also known as Kirikiti, or Samoan Cricket, it is the national game of Samoa and is especially popular in New Zealand. The game is descended from the cricket brought to Samoa by British missionaries; teams of unlimited size follow rules opaque to outside observers in a game/dance/feast event that can last several days. [citation needed]