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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    The game concept used in Kahoot! started out as an idea of Professor Alf Inge Wang, [25] at the Department for Computer Science at the Norwegian University of Science and Technology in 2006. He developed multiple prototypes that were developed and tested in experiments conducted in collaboration with master students.

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Common ways to integrate gamification in education is creating battles, digital games such as Kahoot or Quizlet, or playing old-school games such as bingo or scavenger hunts. [35] With regard to language, instead of referring to academic requirements with the typical associated terms, game-like names may be used instead.

  4. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    During the COVID-19 pandemic, Glotzbach announced he was opening Quizlet's premium service, Quizlet Teacher, for free to all users who have an account registered as a teacher. [ 19 ] Quizlet made its first acquisition in March 2021, with the purchase of Slader, which offered detailed explanations of textbook concepts and practice problems, and ...

  5. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]

  6. Measurement and signature intelligence - Wikipedia

    en.wikipedia.org/wiki/Measurement_and_Signature...

    In a tactical role, a submarine might use acoustic sensors—active and passive sonar—to close in on a target or get away from a pursuer. Those same passive sonars may be used by a submarine, operating stealthily in a foreign harbor, to characterize the signature of a new submarine type. MASINT and technical intelligence (TECHINT) can overlap ...

  7. Open science - Wikipedia

    en.wikipedia.org/wiki/Open_science

    Open science is the movement to make scientific research (including publications, data, physical samples, and software) and its dissemination accessible to all levels of society, amateur or professional. [2] [3] Open science is transparent and accessible knowledge that is shared and developed through collaborative networks. [4]

  8. Flashcard - Wikipedia

    en.wikipedia.org/wiki/Flashcard

    As such, flashcards are often used to memorize vocabulary, historical dates, formulae, or any subject matter that can be learned via a question-and-answer format. Flashcards are an application of the testing effect , the finding that long-term memory is increased when some part of an individual's learning period is devoted to retrieving ...

  9. Six Thinking Hats - Wikipedia

    en.wikipedia.org/wiki/Six_Thinking_Hats

    Typically, a project will begin with an extended white hat action, as facts are assembled. Thereafter, each hat is used for a few minutes at a time only, except the red hat which is limited to a very short 30 seconds or so to ensure that it is an instinctive gut reaction, rather than a form of judgement. This pace may have a positive impact on ...