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A collaboration tool helps people to collaborate. The purpose of a collaboration tool is to support a group of two or more individuals to accomplish a common goal or objective. [1] Collaboration tools can be either of a non-technological nature such as paper, flipcharts, post-it notes or whiteboards. [2]
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]
For example, taking swimming lessons at the town pool. The swimming lessons take place in an unstructured environment though are planned, organized, and taught by an instructor of prior knowledge on the subject. Social learning tools can be used in this particular environment to facilitate learning like showing a video on YouTube on how to swim.
Jumper 2.0, collaborative search engine and knowledge management platform; Kolab Groupware, integrated Roundcube web frontend; Kune, collaborative federated social network, based on Apache Wave; Loomio, for making decisions together (AGPL). MediaWiki, which provides core content management and integrates with many other tools via extensions
Collaborative management tools facilitate and manage group activities. Examples include: Document collaboration systems — help people work together on a single document or file to achieve a single final version; Electronic calendars (also called time management software) — schedule events and automatically notify and remind group members
JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)
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