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  2. Keytar - Wikipedia

    en.wikipedia.org/wiki/Keytar

    As of 2013, the Roland AX-Synth, the Roland Lucina, the Alesis Vortex and Rock Band 3 Wireless Pro Keyboard, are the mass-manufactured keytars on the market. Starr Labs manufacturers a variation on the keytar (called a Ztar) that plays to the strengths of guitarists, featuring a neck of piano-styled keys arranged on the fretboard instead of ...

  3. Costa Panayi - Wikipedia

    en.wikipedia.org/wiki/Costa_Panayi

    He founded Vortex Software with Paul Canter, publishing games for the ZX Spectrum, Commodore 64 and Amstrad CPC. He is of Greek Cypriot descent, and studied engineering at the University of Salford. After graduation, he started to work as a mechanical engineer for British Aerospace, when he got into programming games business from his hobby ...

  4. Alesis - Wikipedia

    en.wikipedia.org/wiki/Alesis

    Alesis is an American company that designs and markets electronic musical instruments, audio processors, mixers, amplifiers, audio interfaces, recording equipment, drum machines, professional audio, and electronic percussion products.

  5. Comparison of EM simulation software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_EM...

    This page was last edited on 10 January 2025, at 16:10 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  6. Vortex Software - Wikipedia

    en.wikipedia.org/wiki/Vortex_Software

    Vortex Software was a video game developer founded by Costa Panayi and Paul Canter in the early 1980s to sell the game Cosmos which Panayi had developed for the Sinclair ZX81. [1] They converted the game to the ZX Spectrum , but due to the low sales of the ZX81 version they licensed the game to Abbex.

  7. Mark Haigh-Hutchinson - Wikipedia

    en.wikipedia.org/wiki/Mark_Haigh-Hutchinson

    Haigh-Hutchinson started his career at Artic Software, but moved to Vortex Software in 1984. In 1986, he left Vortex for Elite Systems, where he ported Paperboy to the Amstrad CPC. He then later worked at Tiertex. In 1989, he was hired by LucasArts, where he worked until 1999, mostly on Star Wars video games. [2]