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  2. Throw (projector) - Wikipedia

    en.wikipedia.org/wiki/Throw_(projector)

    So if the screen is 60" wide, the projector needs to be 120" from the screen. A video projector (lens) with a throw ratio of 0.4 or less would be positioned relatively close to the screen, and would be considered a "short throw projector". [3] A video projector that must be positioned very far from the screen would need a "long throw lens" with ...

  3. Galaxian3: Project Dragoon - Wikipedia

    en.wikipedia.org/wiki/Galaxian3:_Project_Dragoon

    Theater-6 had higher-resolution graphics compared to the GH-28, as well as using 120-inch projectors and updated projector systems. [3] Like GM-16, the Theater-6 version of the game was produced in very limited numbers; due to the massive size of these cabinets, most arcade operators simply had them destroyed or torn down for spare parts when ...

  4. Who knew you could get a 120-inch projector screen for just ...

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  5. IMAX - Wikipedia

    en.wikipedia.org/wiki/IMAX

    IMAX is a proprietary system of high-resolution cameras, film formats, film projectors, and theaters known for having very large screens with a tall aspect ratio (approximately either 1.43:1 or 1.90:1) and steep stadium seating, with the 1.43:1 ratio format being available only in few selected locations.

  6. Liquid-crystal display - Wikipedia

    en.wikipedia.org/wiki/Liquid-crystal_display

    In 1988, Sharp demonstrated a 14-inch, active-matrix, full-color, full-motion TFT-LCD. This led to Japan launching an LCD industry, which developed large-size LCDs, including TFT computer monitors and LCD televisions. [55] Epson developed the 3LCD projection technology in the 1980s, and licensed it for use in projectors in 1988. [56]

  7. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    The single fixed-screen mode used in first-generation (128k and 512k) Apple Mac computers, launched in 1984, with a monochrome 9" CRT integrated into the body of the computer. Used to display one of the first mass-market full-time GUIs, and one of the earliest non-interlaced default displays with more than 256 lines of vertical resolution.