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PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU ( expansion cards designed by Ageia ).
Dlubal Software: 6.04.0005: 2023-10-30: Proprietary commercial software: Free student license available [15] Windows: SimScale: German 100% web-based CAE platform: SimScale GmbH: 14: 2013-07: SaaS: Free community version available [16] Web browser: VisualFEA: Finite element software for structural, geotechnical, heat transfer and seepage ...
List of software for Monte Carlo molecular modeling; Comparison of software for molecular mechanics modeling; Molecular design software; Molecule editor; Molecular modeling on GPUs; List of software for nanostructures modeling; Semi-empirical quantum chemistry method; Computational chemical methods in solid-state physics, with periodic boundary ...
VisualSim Architect – an electronic system-level software for modeling and simulation of electronic systems, embedded software and semiconductors. VSim - a multiphysics simulation software tool designed to run computationally intensive electromagnetic, electrostatic, and plasma simulations. zSpace – creates physical science applications
a plug-in for Maya animation software; Valve's Source game engine uses VPhysics, which is a physics engine modified from Havok [21] Havok addons in 3D Studio Max; Havok supplies tools (the "Havok Content Tools") for export of assets for use with all Havok products from Autodesk 3ds Max, Autodesk Maya, and (formerly) Autodesk Softimage.
Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.
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