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At the heart of the meteor, where the party prepared to cast the Ritual of Sealing, which caused the non-artifact casters to lose their most precious memories or ideals (with Zhang Lie losing his ambition of unifying the lands, Li Shimin losing his love for his family, and Jingchou losing his memories of Yu'er or his master depending on the ...
The most drastic example of destruction of cultural monuments, art objects, and artifacts took place in Vukovar. After the occupation of the devastated city by the Yugoslav Army and Serbian paramilitary forces, portable cultural property was removed from shelters and museums in Vukovar to museums and archives in Serbia.
List of most expensive films; List of most expensive music videos; List of most expensive non-fungible tokens; List of most expensive photographs; List of most expensive albums; List of most valuable records; List of most expensive music deals; List of most expensive television series; List of most expensive video games to develop
A 3,500-year-old clay jar at the Haifa Museum was broken to pieces by a five-year-old boy, sparking outrage. ... such precious artifacts benefit from stronger protection than a single piece of glass.
The actual number of items is more than 50 because groups of related objects have been combined into single entries. Most of the items have been excavated from tombs, kofun, sutra mounds or other archaeological sites. The materials are housed in museums (32), temples (9), shrines (8) and a university (1) in 27 cities of Japan.
In Yu Yu Hakusho an early episode arc focuses on the theft of three "Artifacts of Darkness" – A soul-stealing jeweled orb, a wish-granting magical mirror, and a demonic sword. In the One Piece manga by Eiichiro Oda , the character Kizaru – who has the ability to transmutate into light – has fighting techniques named for each of the Three ...
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...
In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published.The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993". [4]