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The original nine classes are present: druid, hunter, mage, paladin, priest, rogue, shaman, warlock and warrior. As in the original version of the game, only Alliance players can become paladins, and only Horde players can become shamans. Races and classes added in the expansions are not available in the game.
The Druid Network was created in 2003 to help its members and those in society understand and practice Druidry as a religion. "Its practitioners revere their deities, most often perceived as the most powerful forces of nature (such as thunder, sun and earth), spirits of place (such as mountains and rivers), and divine guides of a people (such as Brighid, Rhiannon and Bran)."
A chameleon successfully capturing prey with its tongue. In ecology, hunting success is the proportion of hunts initiated by a predatory organism that end in success. Hunting success is determined by a number of factors such as the features of the predator, timing, different age classes, conditions for hunting, experience, and physical capabilities.
A person participating in a hunt is a hunter or (less commonly) huntsman; a natural area used for hunting is called a game reserve; and an experienced hunter who helps organise a hunt and/or manage the game reserve is also known as a gamekeeper. Hunter on a ground stand during a driven hunt in Finland
Feral goats consist of many breeds of domestic goats, all of which stem from the wild goat (C. aegagrus). Although breeds can look different, they all share similar characteristics. Physically, both domestic and feral goats can be identified by their prominent straight horns (more prominent on male goats), rectangular pupils, and coarse hair.