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Tkinter is a binding to the Tk GUI toolkit for Python. It is the standard Python interface to the Tk GUI toolkit, [1] and is Python's de facto standard GUI. [2] Tkinter is included with standard Linux, Microsoft Windows and macOS installs of Python. The name Tkinter comes from Tk interface.
tk_dialog – creates a modal dialog and waits for a response. tk_getOpenFile – pops up a dialog box for the user to select a file to open. tk_getSaveFile – pops up a dialog box for the user to select a file to save. tk_messageBox – pops up a message window and waits for a user response. tk_popup – posts a popup menu.
Following disagreements between former core developers and the repository owner, a fork known as pygame-ce (Community Edition) was created. [16] There is a regular competition, called PyWeek, to write games using Python (and usually but not necessarily, Pygame). [17] [18] [19] The community has created many tutorials for Pygame. [20] [21] [22 ...
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
The Wing Python IDE is a family of integrated development environments (IDEs) from Wingware created specifically for the Python programming language with support for editing, testing, debugging, inspecting/browsing, and error-checking Python code. There are three versions of the IDE, each one focused on different types of users:
Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. [33] Python is dynamically type-checked and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional ...
GLX demo (glxgears) included with X11. GLX consists of three parts: An API that provides OpenGL functions to an X Window System application.; An extension of the X protocol, which allows the client (the OpenGL application) to send 3D rendering commands to the X server (the software responsible for the display).
Cocos2d-XNA was born in cocos2d-x community for supporting Windows Phone 7, but now it's branched to an independent project using C# and mono to run on multiple platforms. Jacob Anderson at Totally Evil Entertainment is leading this branch.