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Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.
In arbitrary-precision arithmetic, it is common to use long multiplication with the base set to 2 w, where w is the number of bits in a word, for multiplying relatively small numbers. To multiply two numbers with n digits using this method, one needs about n 2 operations.
Integer multiplication respects the congruence classes, that is, a ≡ a' and b ≡ b' (mod n) implies ab ≡ a'b' (mod n). This implies that the multiplication is associative, commutative, and that the class of 1 is the unique multiplicative identity. Finally, given a, the multiplicative inverse of a modulo n is an integer x satisfying ax ≡ ...
The power of 3 multiplying a is independent of the value of a; it depends only on the behavior of b. This allows one to predict that certain forms of numbers will always lead to a smaller number after a certain number of iterations: for example, 4a + 1 becomes 3a + 1 after two applications of f and 16a + 3 becomes 9a + 2 after four applications ...
The lunar addition and multiplication operations satisfy the commutative and associative laws. The lunar multiplication distributes over the lunar addition. The digit 0 is the identity under lunar addition. No non-zero number has an inverse under lunar addition. The digit 9 is the identity under lunar multiplication.
This section has a simplified version of the algorithm, showing how to compute the product of two natural numbers ,, modulo a number of the form +, where = is some fixed number. The integers a , b {\displaystyle a,b} are to be divided into D = 2 k {\displaystyle D=2^{k}} blocks of M {\displaystyle M} bits, so in practical implementations, it is ...
In binary encoding each long number is multiplied by one digit (either 0 or 1), and that is much easier than in decimal, as the product by 0 or 1 is just 0 or the same number. Therefore, the multiplication of two binary numbers comes down to calculating partial products (which are 0 or the first number), shifting them left, and then adding them ...
The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.