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Left 4 Dead 2 is a 2009 first-person shooter Survival video game developed and published by Valve.The sequel to Left 4 Dead (2008) and the second game in the Left 4 Dead series, it was released for Microsoft Windows and Xbox 360 in November 2009, Mac OS X in October 2010, and Linux in July 2013.
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As was done with Team Fortress 2, Valve supplemented the game with free downloadable content. The success of the game led to the development of the sequel Left 4 Dead 2, which was released in 2009. In 2012, all Left 4 Dead campaigns were ported over to Left 4 Dead 2, with cross-platform multiplayer support between Windows and Mac versions of ...
Left 4 Dead is a series of cooperative first-person shooter survival horror video games created by Turtle Rock Studios and published by Valve.Set in the days after a pandemic outbreak of a viral strain transforming people into zombie-like feral creatures, the games follow the adventures of four survivors attempting to reach safe houses and military rescue while fending off the attacking hordes.
Left 4 Dead 3: an open-world sequel to Left 4 Dead 2 that was set in Morocco. It was cancelled when it became clear that the Source 2 engine was not yet ready to support full-scale game development. [144] Hot Dog: another attempt at creating a Left 4 Dead game, codenamed so that fans would not recognize it if its name were leaked. [144]
The complete Wings of Liberty campaign, full use of Raynor, Kerrigan, and Artanis Co-Op Commanders, with all others available for free up to level five, full access to custom games, including all races, AI difficulties, maps; unranked multiplayer, with access to Ranked granted after the first 10 wins of the day in Unranked or Versus AI.
Turtle Rock Studios (known as Valve South between 2008 and 2010) is an American video game developer founded in March 2002 by Mike Booth. [2] It was acquired by Valve in 2008, but was re-founded in 2010 as a subsidiary of Slamfire Inc. by Phil Robb and Chris Ashton.
Source SDK was launched as a free standalone toolset through Steam, and required a Source game to be purchased on the same account. Since the release of Left 4 Dead in late 2008, Valve began releasing "Authoring Tools" for individual games, which constitute the same programs adapted for each game's engine build.