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Categories: Computer-related introductions in the 1960s. 1960s in video gaming. 20th-century video games. 1960s introductions. 1960s software. 1960s in technology. Video games by decade. Games and sports introduced in the 1960s.
Subcategories. This category has the following 10 subcategories, out of 10 total. Video games set in 1960 (3 P) Video games set in 1961 (4 P) Video games set in 1962 (4 P) Video games set in 1963 (6 P) Video games set in 1964 (7 P) Video games set in 1965 (3 P) Video games set in 1967 (3 P)
e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
Release. April 1962. (1962-04) Genre (s) Space combat. Mode (s) Multiplayer. Spacewar! is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Massachusetts Institute of Technology.
1972 – The Magnavox Odyssey, the first home video game console, is released, [3] along with the arcade machine Pong. [2] 1973 – Pong and similar titles dominate the arcade sector, Gotcha, Space Race and Maze War are also released. 1974 – Tank is released, as well as the early first first-person shooter Spasim.
The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual ...
In addition to making its own games, Sega has licensed out its arcade systems to third party publishers. This list comprises all of the games released on these arcade system boards. Sega has been producing electro-mechanical games since the 1960s, arcade video games since the early 1970s, and unified arcade systems since the late 1970s.
Arcade Games, by Jon Blake. Arcade Mania!: The Turbo-charged World of Japan's Game Centers, by Brian Ashcraft. The Encyclopedia of Arcade Video Games, by Bill Kurtz. The First Quarter: A 25 Year History of Video Games, by Steven L. Kent. Gamester's Guide to Arcade Video Games, by Paul Kordestani. Game Over, by David Sheff.