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  2. Data, context and interaction - Wikipedia

    en.wikipedia.org/wiki/Data,_context_and_interaction

    An example of a data object could be a bank account. Its interface would have basic operations for increasing and decreasing the balance and for inquiring about the current balance. The interface would likely not offer operations that involve transactions, or which in any way involve other objects or any user interaction.

  3. Sequence diagram - Wikipedia

    en.wikipedia.org/wiki/Sequence_diagram

    Objects calling methods on themselves use messages and add new activation boxes on top of any others to indicate a further level of processing. If an object is destroyed (removed from memory), an X is drawn below the lifeline, and the dashed line ceases to be drawn below it. It should be the result of a message, either from the object itself ...

  4. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    The active object design pattern decouples method execution from method invocation for objects that each reside in their own thread of control. [1] The goal is to introduce concurrency , by using asynchronous method invocation and a scheduler for handling requests.

  5. Object model - Wikipedia

    en.wikipedia.org/wiki/Object_model

    For example, the Document Object Model (DOM) is a collection of objects that represent a page in a web browser, used by script programs to examine and dynamically change the page. There is a Microsoft Excel object model [1] for controlling Microsoft Excel from another program, and the ASCOM Telescope Driver is an object model for controlling an ...

  6. Schedule (project management) - Wikipedia

    en.wikipedia.org/wiki/Schedule_(project_management)

    In project management, a schedule is a listing of a project's milestones, activities, and deliverables. Usually dependencies and resources are defined for each task, then start and finish dates are estimated from the resource allocation , budget , task duration , and scheduled events.

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    Below is an example written in Java that takes keyboard input and handles each input line as an event. When a string is supplied from System.in , the method notifyObservers() is then called in order to notify all observers of the event's occurrence, in the form of an invocation of their update methods.

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    This Java example is similar to one in the book Design Patterns. The MazeGame uses Room but delegates the responsibility of creating Room objects to its subclasses that create the concrete classes. The regular game mode could use this template method:

  9. Category:Schedule (project management) - Wikipedia

    en.wikipedia.org/wiki/Category:Schedule_(project...

    Pages in category "Schedule (project management)" The following 41 pages are in this category, out of 41 total. This list may not reflect recent changes. ...