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  2. Computer Football Strategy - Wikipedia

    en.wikipedia.org/wiki/Computer_Football_Strategy

    The game uses a top-down perspective in order to properly simulate the football field. The game shows the football field as a small, thin strip divided into ten-yard lines. [ 5 ] Four basic graphics (the blue players playing the role as the defense and the black players playing the role as the offense) are considered to be "simulated American ...

  3. Punched card input/output - Wikipedia

    en.wikipedia.org/wiki/Punched_card_input/output

    A computer punched card reader or just computer card reader is a computer input device used to read computer programs in either source or executable form and data from punched cards. A computer card punch is a computer output device that punches holes in cards. Sometimes computer punch card readers were combined with computer card punches and ...

  4. Computer programming in the punched card era - Wikipedia

    en.wikipedia.org/wiki/Computer_programming_in...

    A single program deck, with individual subroutines marked. The markings show the effects of editing, as cards are replaced or reordered. Many early programming languages, including FORTRAN, COBOL and the various IBM assembler languages, used only the first 72 columns of a card – a tradition that traces back to the IBM 711 card reader used on the IBM 704/709/7090/7094 series (especially the ...

  5. Computer Quarterback - Wikipedia

    en.wikipedia.org/wiki/Computer_Quarterback

    Computer Quarterback is an American football simulation video game written for the Apple II by Danielle Bunten Berry (credited as Dan Bunten) and published in 1981 by Strategic Simulations. Ports to the Atari 8-bit computers and Commodore 64 were released in 1984. Add-on disks for new football seasons were also sold by SSI.

  6. NFL Challenge - Wikipedia

    en.wikipedia.org/wiki/NFL_Challenge

    It is a high-tech, state-of-the-art simulation that is truly remarkable in recreating the 'feel' of a professional football game". It cited the documentation, detailed and accurate playbook, and team statistics as strengths, while lack of player names or statistics was a weakness, and concluded " Visicalc is the program that sold Apple ...

  7. Front Office Football - Wikipedia

    en.wikipedia.org/wiki/Front_Office_Football

    Front Office Football is a series of sports management games where the player directs an NFL football team. It was designed by Jim Gindin, as part of his one-man company, Solecismic Software, founded in Redmond, Washington on February 20, 1998.

  8. 4th & Inches - Wikipedia

    en.wikipedia.org/wiki/4th_&_Inches

    4th & Inches is an American football sports game by Accolade. It was released for the Commodore 64 in 1987 and ported to Apple IIGS, MS-DOS, Amiga, and Mac OS by Sculptured Software in 1988. [1] It was designed by Accolade co-founder, Bob Whitehead. [1] [2] An expansion pack, Team Construction Disk, was released in 1988.

  9. Gridiron! - Wikipedia

    en.wikipedia.org/wiki/Gridiron!

    Gridiron! received generally positive reviews from critics. Writing for Computer Gaming World, Wyatt Lee wrote that the game's custom playbooks and teams provided the potential for "tremendous constructability" and the "statistics critical" design was not often observed in football simulation games. [5]