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  2. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Most graphics editing programs, such as Adobe Photoshop and GIMP, allow users to modify the basic blend modes, for example by applying different levels of opacity to the top "layer". The top "layer" is not necessarily a layer in the application; it may be applied with a painting or editing tool.

  3. Bilateral filter - Wikipedia

    en.wikipedia.org/wiki/Bilateral_filter

    Left: original image. Right: image processed with bilateral filter. A bilateral filter is a non-linear, edge-preserving, and noise-reducing smoothing filter for images.It replaces the intensity of each pixel with a weighted average of intensity values from nearby pixels.

  4. Box blur - Wikipedia

    en.wikipedia.org/wiki/Box_blur

    An example of an image blurred using a box blur. A box blur (also known as a box linear filter) is a spatial domain linear filter in which each pixel in the resulting image has a value equal to the average value of its neighboring pixels in the input image. It is a form of low-pass ("blurring") filter.

  5. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    Blur from eye tracking fast-moving objects on sample-and-hold LCD, plasma, or microdisplay. [1] [2] Resolution resampling (blur due to resizing image to fit the native resolution of the HDTV); not a motion blur. Deinterlacing by the display, and telecine processing by studios. These processes can soften images, and/or introduce motion-speed ...

  6. Gaussian blur - Wikipedia

    en.wikipedia.org/wiki/Gaussian_blur

    The difference between a small and large Gaussian blur. In image processing, a Gaussian blur (also known as Gaussian smoothing) is the result of blurring an image by a Gaussian function (named after mathematician and scientist Carl Friedrich Gauss). It is a widely used effect in graphics software, typically to reduce image noise and reduce detail.

  7. Multiple exposure - Wikipedia

    en.wikipedia.org/wiki/Multiple_exposure

    Ordinarily, cameras have a sensitivity to light that is a function of time. For example, a one-second exposure is an exposure in which the camera image is equally responsive to light over the exposure time of one second. The criterion for determining that something is a double exposure is that the sensitivity goes up and then back down.

  8. Kernel (image processing) - Wikipedia

    en.wikipedia.org/wiki/Kernel_(image_processing)

    In image processing, a kernel, convolution matrix, or mask is a small matrix used for blurring, sharpening, embossing, edge detection, and more.This is accomplished by doing a convolution between the kernel and an image.

  9. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    To produce the bloom effect, the linear HDRR image in the frame buffer is convolved with a convolution kernel in a post-processing step, before converting to RGB space. The convolution step usually requires the use of a large gaussian kernel that is not practical for realtime graphics, causing programmers to use approximation methods.