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  2. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.

  3. Indentation style - Wikipedia

    en.wikipedia.org/wiki/Indentation_style

    In computer programming, indentation style is a convention, a.k.a. style, governing the indentation of blocks of source code.An indentation style generally involves consistent width of whitespace (indentation size) before each line of a block, so that the lines of code appear to be related, and dictates whether to use space or tab characters for the indentation whitespace.

  4. Docstring - Wikipedia

    en.wikipedia.org/wiki/Docstring

    In programming, a docstring is a string literal specified in source code that is used, like a comment, to document a specific segment of code.Unlike conventional source code comments, or even specifically formatted comments like docblocks, docstrings are not stripped from the source tree when it is parsed and are retained throughout the runtime of the program.

  5. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Monty Python references appear frequently in Python code and culture; [190] for example, the metasyntactic variables often used in Python literature are spam and eggs instead of the traditional foo and bar. [190] [191] The official Python documentation also contains various references to Monty Python routines.

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    In object oriented programming, objects provide a layer which can be used to separate internal from external code and implement abstraction and encapsulation. External code can only use an object by calling a specific instance method with a certain set of input parameters, reading an instance variable, or writing to an instance variable.

  7. String literal - Wikipedia

    en.wikipedia.org/wiki/String_literal

    A string literal or anonymous string is a literal for a string value in the source code of a computer program. Modern programming languages commonly use a quoted sequence of characters, formally "bracketed delimiters", as in x = "foo", where , "foo" is a string literal with value foo. Methods such as escape sequences can be used to avoid the ...

  8. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    The following C code examples illustrate two threads that share a global integer i. The first thread uses busy-waiting to check for a change in the value of i : #include <pthread.h> #include <stdatomic.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> /* i is global, so it is visible to all functions.

  9. List of HTTP header fields - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_header_fields

    Header fields are colon-separated key-value pairs in clear-text string format, terminated by a carriage return (CR) and line feed (LF) character sequence. The end of the header section is indicated by an empty field line, resulting in the transmission of two consecutive CR-LF pairs.