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Nonlinear narrative, disjointed narrative, or disrupted narrative is a narrative technique where events are portrayed, for example, out of chronological order or in other ways where the narrative does not follow the direct causality pattern of the events featured, such as parallel distinctive plot lines, dream immersions or narrating another story inside the main plot-line.
This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources. Nonlinear narrative is a storytelling technique in which the events are depicted, for example, out of chronological order, or in other ways where the narrative does not follow the direct causality pattern of the events featured, such as ...
Year Title Director Note 2024: We Live in Time: John Crowley: Deadpool & Wolverine: Shawn Levy: Challengers: Luca Guadagnino: Orion and the Dark: Sean Charmatz
An example of a non-linear reading path might be a text that has images alongside it. Kress argues that this different mode yields a different affordance; the visual image allows for open interpretation. A concrete example on paper might be a diagram such as a flow chart or graphic organizers. In such multi-modal texts, the reading path is much ...
Story structure or narrative structure is the recognizable or comprehensible way in which a narrative's different elements are unified, including in a particularly chosen order and sometimes specifically referring to the ordering of the plot: the narrative series of events, though this can vary based on culture.
Non-linear branching storylines are a common trend in visual novels, which frequently use multiple branching storylines to achieve multiple different endings, allowing non-linear freedom of choice along the way, similar to a choose-your-own-adventure novel. Decision points within a visual novel often present players with the option of altering ...
Hypertext fiction is a genre of electronic literature characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories.
Non-linear media is a form of audiovisual media that can be interacted with by the viewer, such as by selecting television shows to watch through a video on demand type service, by playing a video game, by clicking through a website, or by interacting through social media. Non-linear media is a move away from traditional linear media, in which ...