Search results
Results From The WOW.Com Content Network
The game was released only in Japan on November 17, 1995. The game features 27 playable characters, their sprites being those used in an earlier Dragon Ball Z game, Dragon Ball Z: Ultimate Battle 22. Its story mode ranges from the Android arc to the Cell Games. Shin Butōden also features two other exclusive modes: Group Battle and Mr. Satan ...
The game is a 3-D fighter that allows players to play as characters within the Dragon Ball universe, either against the game's AI or another player in one of the various modes of play both on and offline. The game comes with a new remake of the 1993 OVA Dragon Ball Z Side Story: Plan to Eradicate the Saiyans, [2] now retitled Dragon Ball: Plan ...
"Dragon Seeds: Final Evolution Form"), is a video game where the player must clone a dragon and train it to fight. The player gets to choose from five basic dragon types and two secret dragons. The game also allows the player to receive extra dragons through the saves files of certain games, if the memory card is placed at the second slot. The ...
Dragon Ball Z: Supersonic Warriors (ドラゴンボールZ 舞空闘劇, Doragon Bōru Z Bukū Tôgeki) is a series of fighting games based on the Dragon Ball franchise. The first game was developed by Arc System Works and Cavia and was released for the Game Boy Advance on June 22, 2004. A sequel, Supersonic Warriors 2, was released in 2005 for ...
The game follows the story of the original manga series, chronicling a young Goku's adventures across every story arc leading up to the battle against King Piccolo. In this 2D side-scrolling beat 'em up, special items can be collected throughout each stage, include those that increase the player's health and/or ki , "Dragon Balls".
Dragon Ball Z: Budokai 2, released as Dragon Ball Z 2 (ドラゴンボールZ2, Doragon Bōru Zetto Tsū) in Japan, is a fighting game and a sequel to Dragon Ball Z: Budokai and was developed by Dimps and published by Atari for the PlayStation 2 and GameCube. It was released for the PlayStation 2 in North America on December 4, 2003, and on the ...
He finalized the game mechanics before creating the characters as he was more interested in the gameplay. [2] Albet said it was "pretty obvious" that he required two characters with opposing elements for the game to feel natural to players and designed Fireboy first before spending "quite a bit of time" finding the right design for Watergirl ...
Namco Bandai Games: 2011 Dragon Ball: Raging Blast: PlayStation 3, Xbox 360: Spike: Namco Bandai Games: 2009 Dragon Ball: Raging Blast 2: PlayStation 3, Xbox 360: Spike: Namco Bandai Games: 2010 Dragon Ball: Revenge of King Piccolo: Wii: Media.Vision: Namco Bandai Games: 2009 Dragon Quest IX: Sentinels of the Starry Skies: Nintendo DS: Square ...