Search results
Results From The WOW.Com Content Network
After Minecraft was fully released in November 2011, the game's modding community continued to grow. [16] In February 2012, Mojang hired developers of Bukkit to work on an official modding API, allowing mod developers easier access to the Minecraft game files. [21] Bukkit was then maintained by the community.
The API exposes seven programmable entry points within the ray tracing pipeline, allowing for custom cameras, ray-primitive intersections, shaders, shadowing, etc. This flexibility enables bidirectional path tracing, Metropolis light transport, and many other rendering algorithms that cannot be implemented with tail recursion. [ 38 ]