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  2. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    In the broader sense of the term, game engines themselves can be described as middleware. In the context of video games, however, the term "middleware" is often used to refer to subsystems of functionality within a game engine. Some game middleware does only one thing but does it more convincingly or more efficiently than general purpose ...

  3. Blue screen of death - Wikipedia

    en.wikipedia.org/wiki/Blue_screen_of_death

    This is not a crash screen, however; upon crashing, Windows 1.0 would simply lock up or exit to DOS. This behavior is also present in Windows 2.0 and Windows 2.1. Windows 3.0 uses a text-mode screen for displaying important system messages, usually from digital device drivers in 386 Enhanced Mode or other situations where a program could not run.

  4. Crash (computing) - Wikipedia

    en.wikipedia.org/wiki/Crash_(computing)

    In computing, a crash, or system crash, occurs when a computer program such as a software application or an operating system stops functioning properly and exits. On some operating systems or individual applications, a crash reporting service will report the crash and any details relating to it (or give the user the option to do so), usually to ...

  5. Crash Bandicoot - Wikipedia

    en.wikipedia.org/wiki/Crash_Bandicoot

    The game marked the first game published under Universal's Sierra Entertainment brand, and the first game to use Radical's Titanium Engine, receiving the title Crash Tag Team Racing. The following year Dimps developed Crash Boom Bang! , which was released on July 20, 2006 for the Nintendo DS .