Search results
Results From The WOW.Com Content Network
Breath weapon: A purple dragon's breath weapon can take on three different forms. It can manifest as a cone of energy, a burst of power, or a blade of energy. Terrain: Underdark; Alignment: Lawful Evil; Long, lean bodied dragons with deep purple to midnight black scales.
Some weapons in Chinese folklore do not, strictly speaking, have magical properties, but are forged with materials or methods that are unique in the context of the story. Green Dragon Crescent Blade – Exceptionally heavy guandao wielded by Guan Yu in the Romance of the Three Kingdoms; forged with the blood of a green dragon. [1]
The first section of the book is concerned with mundane weapons and armor. It introduces many new weapons, such as the Gyrspike, a sword with a spiked ball attached to the hilt by a chain. As well, the section lists the different weapons used throughout the different cultures and time periods, and the names they were known by.
Mobando: A thinner, green, snake-like dragon that attempted to stop Kendra and Seth on their mission at Wyrmroost and helps Ronodin conquer the fairy realm. Nafia: An enormous blue female dragon with a lightning breath weapon. She confronts Kendra and Seth, and almost eats them, but are saved by Gavin/Navarog who convinces Nafia to spare them.
Dragon (Dungeons & Dragons)#Breath weapon To a section : This is a redirect from a topic that does not have its own page to a section of a page on the subject. For redirects to
Weapons of Legacy was written by Bruce R. Cordell, Kolja Raven Liquette, and Travis Stout, and was published in July 2005.Cover art was by Henry Higginbotham, with interior art by Steven Belledin, Dennis Crabapple, Jeff Easley, Wayne England, Fred Hooper, Doug Kovacs, David Martin, Jim Nelson, William O'Connor, Michael Phillippi, Wayne Reynolds, Dan Scott, and Franz Vohwinkel.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
The 1974 Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson contained three booklets, including a list of monsters in the booklet "Monsters & Treasure". This booklet contained an index on pages 3–4 featuring statistics about how many creatures of each type of creature appeared per encounter, armor class, how many inches the creature could move on its turn, hit dice, % in lair, and ...