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to facilitate communication among system stakeholders regarding the architecture and the system; to document architectural knowledge beyond the scope of individual projects (such as software product lines and product families, and reference architectures) to capture reusable architectural idioms (such as architectural styles and patterns)
Architecture documentation (also known as software architecture description) is a special type of design document. In a way, architecture documents are third derivative from the code (design document being second derivative, and code documents being first). Very little in the architecture documents is specific to the code itself.
Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]
Advances in the study of Architectural (formal) morphology have the potential to influence or foster new fields of study in the realms of the arts, cognitive science, psychology, behavioral science, neurology, mapping, linguistics, and other as yet unknown cultural spatial practices or studies based upon social and environmental knowledge games ...
Illustration of the 4+1 Architectural View Model. 4+1 is a view model used for "describing the architecture of software-intensive systems, based on the use of multiple, concurrent views". [1] The views are used to describe the system from the viewpoint of different stakeholders, such as end-users, developers, system engineers, and project managers.
Architectural decisions influence and impact the non-functional characteristics of a system. Each architectural decision describes a concrete, architecturally significant design issue (a.k.a. design problem, decision required) for which several potential solutions (a.k.a. options, alternatives) exist.
The architecture of Ancient Greece and Ancient Rome, derived from the ancient Mediterranean civilizations such as at Knossos on Crete. They developed highly refined systems for proportions and style, using mathematics and geometry.
In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies.