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File:Assassin's Creed II gondola screen.jpg; File:Assassin's Creed III Game Cover.jpg; File:Assassin's Creed III Liberation Cover Art.jpg; File:Assassin's Creed IV - Black Flag cover.jpg; File:Assassin's Creed Logo.svg; File:Assassin's Creed Revelations hookblade example.jpg; File:Assassin's Creed Rogue.jpg; File:Assassin's Creed Syndicate ...
Assassin's Creed: The Americas Collection (American title) / Assassin's Creed: Birth of a New World – The American Saga (European title): Developed by Ubisoft Montreal, features Assassin's Creed III, Assassin's Creed: Liberation HD and Assassin's Creed IV: Black Flag. It was released for Windows, PlayStation 3, and Xbox 360 on October 3, 2014 ...
The same GUI (using Qt) with three different themes. In computing, a theme is a preset package containing graphical appearance and functionality details. A theme usually comprises a set of shapes and colors for the graphical control elements, the window decoration and the window.
It was made public in April 2008 that Assassin's Creed would be sold digitally and available for pre-order through Valve's software distribution, Steam. The PC version of Assassin's Creed was released in North America on April 8, 2008. Four bonus mission types, not seen in the console versions, are included.
The Assassin's Creed series has a collection of print publications by various authors, set within the fictional universe of the Assassin's Creed video game franchise created by Ubisoft. The publications are set across various time periods and revolve around the secret war fought for centuries between the Assassin Brotherhood and the Templar Order.
On November 12, 2009, Ubisoft released Assassin's Creed II themed virtual items on PlayStation Home to promote the release of the game, as well as the game Assassin's Creed: Bloodlines for PSP. [21] Assassin's Creed II virtual items and an Ezio costume were also released on the Xbox Live Marketplace for the Xbox 360's avatars. [22]
Assassin's Creed Shadows is an action-adventure stealth game similar to its predecessors. It is developed on an upgraded version of Anvil, utilizing dynamic lighting and environmental interactions with new enhancements such as breakable props, in addition to allowing players to manipulate shadows and use a grappling hook for parkour. [5]
Development of the game commenced shortly following the release of Assassin's Creed Syndicate (2015). The game marked the transformation of Assassin's Creed from an action-adventure stealth game to an action role-playing game, a transition that began with Assassin's Creed Origins (2017), developed by long-time series developer Ubisoft Montreal ...