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The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform, in tandem with the rook , a special move called castling . If a player's king is threatened with capture, it is said to be in check , and the player must remove the threat of capture immediately.
Castling sometimes features in chess variants not played on a square grid, such as masonic chess, triangular chess, Shafran's and Brusky's hexagonal chess, and millennium 3D chess. In 5D Chess with Multiverse Time Travel , castling is possible within the spatial dimensions but not across time or between timelines.
Antique Indian elephant chess piece representing the king. The pil, alfil, alpil, or elephant is a fairy chess piece that can jump two squares diagonally. It first appeared in shatranj. It is used in many historical and regional chess variants. It was used in standard chess before being replaced by the bishop in the 15th and 16th centuries.
Anti-King chess: Features an anti-king. The anti-king moves in the same way as a king. This piece is in check when not attacked. If a player's anti-king is in check and unable to move to a square attacked by the opponent, the player loses (checkmate). The anti-king cannot capture enemy pieces, but can capture friendly pieces.
The four pieces are king, elephant, horse and boat (also ship or rukh in some sources). The king moves like the chess king, the elephant like the chess rook and the horse like the chess knight. The boat corresponds to the chess bishop but has a more restricted range, like the alfil in shatranj. The boat moves two squares diagonally in any ...
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