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  2. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    NURBS have the ability to exactly describe circles. Here, the black triangle is the control polygon of a NURBS curve (shown at w=1). The Blue dotted line shows the corresponding control polygon of a B-spline curve in 3D homogeneous coordinates, formed by multiplying the NURBS by the control points by the corresponding weights. The blue ...

  3. NURMS - Wikipedia

    en.wikipedia.org/wiki/NURMS

    NURMS are used in commercial 3D packages such as Autodesk 3ds Max to perform mesh smoothing operations. The mesh smooth modifier in 3ds Max operates by applying this algorithm to a low-polygon mesh and creates a high-polygon smoothed mesh. The new mesh can be dynamically manipulated by the low-polygon mesh to achieve the desired results.

  4. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    In 1978 Jim Blinn described how the normals of a surface could be perturbed to make geometrically flat faces have a detailed appearance. [2] The idea of taking geometric details from a high polygon model was introduced in "Fitting Smooth Surfaces to Dense Polygon Meshes" by Krishnamurthy and Levoy, Proc. SIGGRAPH 1996, [3] where this approach was used for creating displacement maps over nurbs.

  5. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    A polygon mesh of a dolphin. In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics.

  6. Computational human phantom - Wikipedia

    en.wikipedia.org/wiki/Computational_human_phantom

    The surfaces of the phantom are defined by a large amount of polygonal meshes, most commonly triangles. The polygonal mesh has three remarkable advantages in developing whole-body phantoms. Firstly, mesh surfaces depicting human anatomy can be conveniently obtained from real patient images or commercial human anatomy mesh models.

  7. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    Irregular three-dimensional surfaces and solids, are usually defined as a connected set of polygons (e.g., a polygon mesh) or as parametric surfaces (e.g., NURBS). Fractals, often defined as an iterated function system. In many vector datasets, each shape can be combined with a set of properties.

  8. Point cloud - Wikipedia

    en.wikipedia.org/wiki/Point_cloud

    While point clouds can be directly rendered and inspected, [10] [11] point clouds are often converted to polygon mesh or triangle mesh models, non-uniform rational B-spline (NURBS) surface models, or CAD models through a process commonly referred to as surface reconstruction. There are many techniques for converting a point cloud to a 3D ...

  9. Autodesk 3ds Max - Wikipedia

    en.wikipedia.org/wiki/Autodesk_3ds_Max

    An alternative to polygons, it gives a smoothed out surface that eliminates the straight edges of a polygon model. NURBS is a mathematically exact representation of freeform surfaces like those used for car bodies and ship hulls, which can be exactly reproduced at any resolution whenever needed. With NURBS, a smooth sphere can be created with ...