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  2. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    The term "UML state machine" can refer to two kinds of state machines: behavioral state machines and protocol state machines. Behavioral state machines can be used to model the behavior of individual entities (e.g., class instances), a subsystem, a package, or even an entire system. Protocol state machines are used to express usage protocols ...

  3. State diagram - Wikipedia

    en.wikipedia.org/wiki/State_diagram

    A state diagram for a door that can only be opened and closed. A state diagram is used in computer science and related fields to describe the behavior of systems. State diagrams require that the system is composed of a finite number of states. Sometimes, this is indeed the case, while at other times this is a reasonable abstraction.

  4. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines . The state pattern can be interpreted as a strategy pattern , which is able to switch a strategy through invocations of methods defined in the ...

  5. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    This view includes sequence diagrams, activity diagrams and state machine diagrams. UML models can be exchanged among UML tools by using the XML Metadata Interchange (XMI) format. In UML, one of the key tools for behavior modeling is the use-case model, caused by OOSE. Use cases are a way of specifying required usages of a system.

  6. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    State diagram for a turnstile A turnstile. An example of a simple mechanism that can be modeled by a state machine is a turnstile. [4] [5] A turnstile, used to control access to subways and amusement park rides, is a gate with three rotating arms at waist height, one across the entryway.

  7. Behavior tree (artificial intelligence, robotics and control)

    en.wikipedia.org/wiki/Behavior_tree_(artificial...

    Their strength comes from their ability to create very complex tasks composed of simple tasks, without worrying how the simple tasks are implemented. Behavior trees present some similarities to hierarchical state machines with the key difference that the main building block of a behavior is a task rather than a state. Its ease of human ...

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  9. Systems modeling language - Wikipedia

    en.wikipedia.org/wiki/Systems_modeling_language

    Concerning the rest of the automotive system, enhanced activity diagrams and state machine diagrams can be used to specify the embedded software control logic and information flows for the on-board automotive computers. Other SysML structural and behavioral diagrams can be used to model factories that build the automobiles, as well as the ...