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  2. End Poem - Wikipedia

    en.wikipedia.org/wiki/End_Poem

    Wikisource has original text related to this article: End Poem (full text) The end credits of the video game Minecraft include a written work by the Irish writer Julian Gough, conventionally called the End Poem, which is the only narrative text in the mostly unstructured sandbox game. Minecraft's creator Markus "Notch" Persson did not have an ending to the game up until a month before launch ...

  3. List of constructed scripts - Wikipedia

    en.wikipedia.org/wiki/List_of_constructed_scripts

    Bharati [2] 2016-* Prof. V. Srinivasa Chakravarthy and others Alternative common script of major Indian languages (both Indo-Aryan and Dravidian) to facilitate easy communication Blissymbol: Blis: 1949: Charles K. Bliss: Conceived as a non-spoken (soundless), purely ideographic script Bopomofo: Bopo: 1913: Zhang Binglin

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  5. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Examples of such games include Dwarf Fortress, Minecraft, and Vintage Story. Procedural generation is also used in space exploration and trading games. Elite: Dangerous , through using the 400 billion known stars of the Milky Way Galaxy as its world basis, uses procedural generation to simulate the planets in these solar systems.

  6. Minecraft: Story Mode - Wikipedia

    en.wikipedia.org/wiki/Minecraft:_Story_Mode

    Minecraft: Story Mode is an episodic point-and-click video game developed and published by Telltale Games, based on Mojang Studios' sandbox video game, Minecraft. The first five episodes were released between October 2015 through March 2016 and an additional three episodes were released as downloadable content (DLC) in mid-2016.

  7. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    The levels in Spelunky are procedurally generated by rearranging premade tiles of geometry into a level with an entrance, exit, a solvable path between the two, and obstacles to that path. [2] Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3]

  8. Dialogue system - Wikipedia

    en.wikipedia.org/wiki/Dialogue_system

    "A Natural Dialogue System is a form of dialogue system that tries to improve usability and user satisfaction by imitating human behaviour" [6] (Berg, 2014). It addresses the features of a human-to-human dialogue (e.g. sub dialogues and topic changes) and aims to integrate them into dialogue systems for human-machine interaction.

  9. Dialogue in writing - Wikipedia

    en.wikipedia.org/wiki/Dialogue_in_writing

    Dialogue is usually identified by the use of quotation marks and a dialogue tag, such as 'she said'. [5] "This breakfast is making me sick," George said. 'George said' is the dialogue tag, [6] which is also known as an identifier, an attributive, [7] a speaker attribution, [8] a speech attribution, [9] a dialogue tag, and a tag line. [10]