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  2. World Usability Day - Wikipedia

    en.wikipedia.org/wiki/World_Usability_Day

    World Usability Day (WUD) or Make Things Easier Day, [1] Established in 2005 by the Usability Professionals Association (now the User Experience Professionals Association), occurs annually to promote the values of usability, usability engineering, user-centered design, universal usability, and every user's responsibility to ask for things that work better.

  3. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX Design Research), defines the experience a user would go through when interacting with a company, its services, and its products. [1]

  4. SpringBoard - Wikipedia

    en.wikipedia.org/wiki/SpringBoard

    SpringBoard is the standard application that manages the iPhone's home screen. Other tasks include starting WindowServer, launching and bootstrapping applications, and setting some of the device's settings on startup. Android's equivalent of iOS' SpringBoard would be a Launcher, offering similar functionalities.

  5. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    User experience (UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility , ease of use , and efficiency . Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use ...

  6. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal design calls for "the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design". [7] UDL applies this general idea to learning: that curriculum should, from the outset, be designed to accommodate all kinds of learners. [1]

  7. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  8. Understanding by Design - Wikipedia

    en.wikipedia.org/wiki/Understanding_by_Design

    Understanding by Design, or UbD, is an educational theory for curriculum design of a school subject, where planners look at the desired outcomes at the end of the study in order to design curriculum units, performance assessments, and classroom instruction. [1]

  9. Springboard Theory - Wikipedia

    en.wikipedia.org/wiki/Springboard_Theory

    The springboard theory or springboard perspective is an international business theory that elucidates the unique motives, processes and behaviors of international expansion of emerging market multinational enterprises (EM MNEs). Springboard theory was developed by Luo and Tung (2007), [1] and has since been used to examine EM MNEs.

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