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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [ 16 ] [ 17 ] as well as the Toolbox, which allows access to user-created models, plug-ins , audio, images, meshes, video, and fonts.

  3. Xsolla - Wikipedia

    en.wikipedia.org/wiki/Xsolla

    In 2023, Xsolla launched Headless Checkout, software that allows game developers to create custom storefronts in games, and integrated it with Pay Station. [22] It partnered with AppsFlyer to integrate cross-platform analytics into its products and with Mastercard to allow for the use of credit card reward points as a payment method.

  4. Adopt Me! - Wikipedia

    en.wikipedia.org/wiki/Adopt_Me!

    Prior to 2018, Adopt Me! had been solely about adopting children, in line with several previous Roblox games with the same concept. [12] Originally, the game was a collaboration between two Roblox users who go by the usernames "Bethink" and "NewFissy".

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Alex Balfanz - Wikipedia

    en.wikipedia.org/wiki/Alex_Balfanz

    Programmer and co-creator of the Roblox game Jailbreak Alex Balfanz , (born May 5, 1999) known online as badcc , is an American video game developer who is the programmer and co-creator of the Roblox game Jailbreak .

  7. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.