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F1 23 (PC, Playstation, Xbox) F1 23 is the latest officially licensed Formula 1 racing game developed by Codemasters.It builds upon the success of its predecessors, offering a realistic racing ...
CART Fury Championship Racing: Midway Games: Midway Games: Arcade, PS2 2000 CART Precision Racing: Terminal Reality: Microsoft Studios: WIN 1997-11-20 CART World Series: Sony Computer Entertainment: SCEA: PS1 1997-09-16 Cartoon Network Racing: Eutechnyx: The Game Factory: NDS, PS2 2006-12-04 Cartoon Network Speedway: DC Studios: Majesco Sales ...
The day/night cycle during gameplay is realistic, as the game uses the internal clock of the Dreamcast to reflect the present time in each in-game city. A key selling point of Metropolis Street Racer is the large number of available tracks (262 in total), created by blocking off specific areas of the city to guide players along designated roads ...
RaceRoom Racing Experience is a free-to-play racing simulator for Microsoft Windows, developed by KW Studios (formerly known as SimBin Studios and Sector3 Studios) and published by RaceRoom Entertainment AG. Their aim is to provide an authentic racing experience through detailed car and track models as well as realistic car behaviour and sounds.
BeamNG.drive is a 2015 vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH for personal computers.The game features soft-body physics to simulate realistic handling and damage to vehicles.
Racing simulations: Organized racing simulators attempt to "reproduce the experience of driving a racing car or motorcycle in an existing racing class: Indycar, NASCAR, Formula 1, and so on." [ 4 ] These games draw on real-life to design their gameplay, such as by treating fuel as a resource, or wearing out the car's brakes and tires. [ 1 ]
Electronic Arts, through their EA Sports banner, developed NASCAR games for the Sony PlayStation, Sega Saturn, and Nintendo 64 under names such as NASCAR 98, NASCAR 99, NASCAR 2000 and NASCAR Road Racing. Also, a big hit for the company was NASCAR Rumble, a spin-off of the normal NASCAR racing games. The company expanded into NASCAR games for ...
The game is often generally regarded as the personal computer's first true auto racing simulation. Unlike most other racing games at the time, Indianapolis 500 attempted to simulate realistic physics and telemetry, such as its portrayal of the relationship between the four contact patches and the pavement, as well as the loss of grip when ...