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  2. List of Mage: The Ascension books - Wikipedia

    en.wikipedia.org/wiki/List_of_Mage:_The...

    Mage: The Ascension 20th Anniversary Edition logo. Mage: The Ascension is a tabletop role-playing game in the World of Darkness series, where players take the roles of mages. It was originally released by White Wolf Publishing in 1993, and released in new editions in 1995 (second edition), 2000 (Revised Edition), and 2015 (20th Anniversary Edition), which update the game rules.

  3. Mage: The Ascension - Wikipedia

    en.wikipedia.org/wiki/Mage:_The_Ascension

    Mage: The Ascension, 2nd Edition was given an 8/10 by Arcane's Adam Tinworth, who called it "good for those who enjoy involved and challenging games." He noted that while it could be difficult for new players to grasp the game's background, develop their style of magic, or figure out how the magic worked; the gameplay system itself would be ...

  4. The Complete Sha'ir's Handbook - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Sha'ir's_Handbook

    The Complete Sha'ir's Handbook covers sha'irs and also the elemental mages of Zakhara.Presented in the familiar "Complete Handbook" format. it gives role-playing and campaign advice (apprentices, dueling practices), new wizard kits (astrologer, numerologist, clockwork mage, and others), almost a dozen secret magical societies, and ten pages of new spells and proficiencies.

  5. Mage: The Awakening - Wikipedia

    en.wikipedia.org/wiki/Mage:_The_Awakening

    Mage: The Awakening is a tabletop role-playing game originally published by White Wolf Publishing on August 29, 2005, and is the third game in their Chronicles of Darkness series. The characters portrayed in this game are individuals able to bend or break the commonly accepted rules of reality to perform subtle or outlandish acts of magic .

  6. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  7. Mage: The Sorcerers Crusade - Wikipedia

    en.wikipedia.org/wiki/Mage:_The_Sorcerers_Crusade

    Mage: The Sorcerers Crusade is a tabletop role-playing game published by White Wolf Publishing in 1998. It is part of the World of Darkness series, and is a spin-off from Mage: The Ascension . Set during the Renaissance , it depicts the beginning of the struggle between "traditionalists" and "technocrats".

  8. Complete Mage - Wikipedia

    en.wikipedia.org/wiki/Complete_Mage

    Viktor Coble listed the entire Complete series - including Complete Adventurer, Complete Divine, Complete Warrior, Complete Arcane, Complete Champion, and Complete Mage - as #9 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "These books took a deep dive into specific class types. They expanded on what it meant to be that ...

  9. The Book of Shadows (Mage: The Ascension) - Wikipedia

    en.wikipedia.org/wiki/The_Book_of_Shadows_(Mage:...

    The Book of Shadows is a 208-page softcover book that presents new options for players. The long list of contributing writers includes Writers: Emrey Barnes, Bill Bridges, Steve Brown, Phil Brucato, Brian Campbell, Sam Chupp, Beth Fischi, Don Frew, Daniel Greenberg, William Hale, Harry Heckel, Sam Inabinet, Darren McKeeman, Judith A. McLaughlin, Jim Moore, Kevin Murphy, John R. Robey, Kathleen ...